fluffos-mcp

2024 · 2 min read

MCP server for FluffOS driver tools — validate and disassemble LPC code.

Problem

I deserve to enjoy agentic assistance when coding. I deserve to be happy. My players deserve to have quality and properly referenced code from the source of truth: the FlufFOS driver.

Outcome

An MCP server that wraps FluffOS's CLI tools so your AI assistant can actually validate LPC code against the real driver, disassemble bytecode, and look up FluffOS docs. No more static analysis guessing — if the driver says it's wrong, it's wrong. Happiness achieved.

Domains

DXFluffOSLPCDocumentationDebugging

Tools

JavaScript (VJS)MCP

Related Artefacts

Additional information

FluffOS is a modern game driver for text-based games. It has a language, LPC, that is used to express the creation of content within the game. Think of it like Unity vs the source it translates into the game world artefacts.

Like any development surface, the more tools you can bring to the table, the more fluid the experience becomes.

FluffOS comes with tools that are extremely helpful, but, if I’m being honest, they’re somewhat tedious. And using them repetitively creates a bit of DX strain.

Now game developers, including myself, who use FluffOS can use MCP as a multiplier for their workflows. They can ask questions of their agents which can now reference real docs from the distribution and test compilation of objects using CLI tools that provide robust output.

In 2024.